AI Insights · Timothy · October 2021
Top 5 Superhero Games on iOS in Australia: Q3 2021
Explore the performance of the top 5 superhero games on iOS in Australia during Q3 2021, including insights on downloads, revenue, and active users.
In Q3 2021, the top 5 superhero games on the iOS platform in Australia exhibited varied performance in terms of downloads, revenue, and active users. Data from Sensor Tower provides a detailed look at these trends.
MARVEL Future Revolution by Netmarble Corporation saw a significant revenue peak of approximately $25.8K in the week of September 6. However, weekly revenue declined to around $7.1K by the end of September. Downloads mirrored this trend, starting at 25.8K in the last week of August and dropping to just over 2.3K by the end of September. Active users also decreased from 19.2K to about 6.6K over the quarter.
The Superhero League by Lion Studios maintained a low but steady revenue, averaging around $28 per week. The game experienced a fluctuating download pattern, starting with 7.5K downloads in late June and stabilizing around 3.8K by the end of September. Active users showed resilience, increasing from 8.3K in late August to 12.1K by the end of September.
Elemental Master from SUPERSONIC STUDIOS LTD had no reported revenue after its initial release. Downloads started strong with 9.1K in mid-July but dropped significantly to around 1.4K in August, before recovering to 2.4K by the end of September. Active users followed a similar trend, peaking at 12.9K in late July and then stabilizing around 6.3K in September.
MHA: The Strongest Hero by Crunchyroll Games, LLC experienced a varied revenue stream, starting at $19.2K in late June and ending at approximately $2.7K by the end of September. Downloads also decreased from 7.5K in late June to about 606 by the end of the quarter. Active users declined from 10.8K in late June to just over 3K by the end of September.
Super Hero Flying School! from BoomBit, Inc. had a modest revenue peak of $365 in late August. Downloads showed an initial surge to 5.3K in mid-August but tapered off to around 1.6K by the end of September. Active users peaked at 10.3K in late August and settled at about 1.8K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.